Audio source separation and dereverberation are topics in the field of computer audition which have been studied in great depth, though new methods continue to be proposed. In many applications, prior knowledge about the source signal and environment can be applied to produce specialized systems which outperform their generic counterparts in the specific application area. Since the … Continue reading Source Separation and Dereverberation of Drum Sounds
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Click below to download the VST plugin (64-bit only): OSX Windows When designing digital audio effects which have precedent in the analog world, it is often desirable to borrow system architecture and user interface ideas from their analog predecessors. Many audio plugins go even further and mimic the more precise operational characteristic of analog devices, including … Continue reading Tape Echo Emulation Plugin
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Project Demonstration: Phasers and flangers are classic audio effects. Although they achieve their results in different ways, both phasers and flangers work by effectively applying a number of moving notches or peaks to the spectrum of the input signal. By manipulating the motion and magnitude of these spectral adjustments, it is possible to create a psychoacoustic … Continue reading “Barber Pole” Phasing and Flanging
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In Fall of 2015 I developed a project which explores the visual representation of one of my favorite audio synthesis techniques, granular synthesis. A granular synthesizer generates new audio from a sample piece of audio by slicing the sample into slices, or “grains”, of very short length. Typically, a randomized selection of grains from different parts … Continue reading Visualizing Granular Synthesis
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